Reviewed: Tales of Eternia
Tales of Eternia is perhaps one of the best entries of the "Tales Of" series on the PSP. Featuring an interesting battle system, a dazzling tale of racism and intrigue, and a ton of items, collectibles, and stories, the game is sure going to last well more than 60 hours.
Tales of Eternia centers around the realm of Eternia which is split into two worlds, the Celestia and the Inferia. From the opening cutscene a certain character (Meredy) crashes on Inferia in an effort to thwart the ensuing danger known as the grand fall. The characters will go out on a quest in an effort to enlist the power of the greater and the lesser craymels and try to unite both worlds to work together to prevent this event from occurring.
The game moderately uses the analog stick to move but most of the action takes place on the normal keypad and the buttons with the skills being mapped according to whatever layout the player chooses. Just as in every tales game you can assign the characters to be on auto, semi auto (they guard and auto run to the target), or manual in which you guard (with guard button), you select target, and you move towards the target. There are many more things done in which several skills are linked to certain key presses as well as a few other additions such as cooking (yay for the Chef), using the craymels and minigames.
Graphically the game is definitely one of the best so far on the PSP in regards to its actual attacks and such. At times the screen will be filled with so much (later in the game), that multiple spells will go off with enemies attack and dying, and characters getting hit, that the game will unfortunately slow down, however it will just keep right on chugging without skipping any frames. It is amazing in its effort of its FMV scenes as they have so much detail (the best is the upgrade of the Van Eltia with the toy trumpet soldiers playing). The landscapes, textures, environments, and particle effects work the best throughout the game. Amazing, there is also interesting amazing detail to what the characters are equipped with, it actually shows up with the effects listed on the character (for example the Excalibur is a light sword, in the actual field the character will be seen with a sword wrapped in blinking white light).
The game features an impressive list of powerful voice acting that never sounds annoying. The storylines are also moving and quite powerful in their force of what is being said. Shizel and Reid have the most impressive lines with everyone else coming by a close behind. It is impressive to hear Meredy speak in the Melnics language since there is no way to read it, lol. Several of the craymels have voices, there are sounds such as the names of spells and even a few chants that are said at times as well. It is impressive with the amazing number of detail that was included in important and unimportant scenes.
I am totally impressed with this game. For the price it cost just to buy it (since it didnt seem to come out in the North America, onyl through Ubisoft directly for a time), that it is totally worth it. It is now my favorite tales game, and with the ability to play through a second time which grants access to special features and an additional dungeon, there is plenty of incentive to get this great game.
8.5/10 for this game